
Greetings, fellow CFS enthusiast, and thank you for downloading this mission.
This is a CFS1 stock campaign mission originally titled Hunter and Hunted. It has been converted and modified to play in CFS2.
You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.
The objective in this one is to save the U-boats that were damaged by depth charges. There is a destroyer in the area in hot pursuit, and there are no doubt, enemy aircraft headed that way. Get there as fast as you can and divert those attackers.
JG26 has a couple of planes in the area that will also provide some help, but they aren't carrying anything besides guns, so you must concentrate your effort on the destroyer.
Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.
You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound.txt file included in this package)
I also recommend the German radio calls by the Ground Crew, as I did use several of those sound files in this mission. They are not absolutely required, but they do add some flavor to the mission. They are in the CFS2 section under CFS2 Stuff.
You will need Akemi's Bf109e-7, the VB_Spitfire MKI from Sim-Outhouse , and you will also need Stuart Green's magnificent Arado Ar-196 floatplane.
You may also want to add the Le Havre seaplane base to your airbases.dat file in your info folder. You can get around doing this by simply not hitting the advanced info button before, during, or after the flight.
If you do want to be able to use it though, look in the airbase.txt file included with this package.
***If these links are dead or inaccurate, try getting help on one of the CFS forums out there for updated locations.***
This mission was one of the campaign missions in CFS1. After going through the single missions and converting what I liked, (and frankly some didn't convert over to my satisfaction), I decided to plunder the CFS1 campaign folder and see what havoc I might wreak with those missions.
This type of mission is right up my alley. I really like the missions that I can tinker with the timing and distances of certain objects to greatly affect the outcome. This is one of those type missions. I was also able to add some clouds to this one without totally obliterating my frame rates. That's also a plus.
While looking through the mission text, I decided to go a different route than the original. I thought this would be a fantastic mission to use Stuart Green's Arado Ar-196 floatplane with. It has long been one of my favorites and I have admittedly been looking for any excuse to use it, and this mission, I feel, offered the perfect opportunity to do so.
The main focus of the mission seemed to be destroying the destroyer\protecting the U-boats, so I played with that concept. I wanted to be able to use the bombs that the Arado carries, so I decided to mainly concentrate on sinking the destroyer. Sinking a ship is a pretty good goal for me, because I am just not very good at bombing targets, though I do enjoy it fervently. For this reason I swapped the Ju87 flight that was supposed to be helping, for a small flight of Bf109's. The Messerschmit's are there to distract the Spitfire's, and hopefully keep them off your back long enough that you might sink the destroyer, thereby saving the U-boats from further harm. However, those Spit's might like a piece of those damaged U-boats too.
All in all, this one converted over pretty well. Actually this one only took me one day to complete (a new world record for me). It did have a couple of snags, and I did have to make a compromise.
The compromise is this: sometimes (most times really), the Arado doesn't want to get going during takeoff. So this is what you might have to do. If you have trouble, try hitting F4 for the external view (you may have to zoom in or out too), and keep playing with the rudders, and\or ailerons. This should get you going, so then you just return to the cockpit view and be off.
It took me about 4 tries to find a place to take off from that wasn't like hilly ground. This may be because I'm running mesh for Europe, but I don't really want to turn it off.
You can always find a better place to build your seabase if you so desire, but you will either have to move the base area in the dynamic file, or delete the ditching event. Elsewise you ain't gonna get far, cause the ditched event will trigger and prompt the mission to end fore it even get's started.
Here are a few tips, but you'll have your most fun experimenting for yourself.
As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.
This mission was designed and tested using warping, I can make no guarantees how it will play in real time.
****If you modify this mission, make a backup copy first. Some hand edits were done to the mission and
dynamic files. I eliminated the automatic "you must survive goal", and I also adjusted the ai skill levels. These things will
be overwritten if you run this mission through the mission builder.***
I would suggest either editing by hand or using Keith Bedford's mission editor to make most adjustments.
I deleted all ground objects from the mission file.
I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.
There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.
I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...
Enjoy, and see those U-boats safely home.
This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.
If it blows up your pc, it weren't me that caused it. If my puny, ancient, much neglected pc will run it, then yours should too.
Use at your own risk, no warranty implied or offered. It plays fine on mine own system.
I can be reached at the address below.
Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".
All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.
All grammatical errors are solely the fault of the author and cannot be blamed on anyone, or thing, excepting himself.
FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!
LONG LIVE ROCK!!!
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